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CD Action 72 - Disc 2
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#patche
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myth patch 1.3
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myth1_3.exe
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Patch Files
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Read Me v1.3.txt
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Text File
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1999-03-30
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6KB
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130 lines
MYTH 1.3 README
----------------------------------------------------
CONTENTS:
1). Introduction
2). 3RD Party plugins
3). Body Count
4). Other Fixes & notes
5). Closing Notes
--------------------------------------------------
INTRODUCTION:
You've waited; you've agonized; you've cried out; Now the wait is over.
[insert drumroll here]
We here at Bungie proudly present the Myth 1.3 update for your consumption.
A lot has gone into this update. More so than in any previous update and we
think you'll be happy. There are a lot of changes and tweaks that will
hopefully make everyone's enjoyment of Myth even greater.
Let's start with the stuff that TRULY ROCKS.
--------------------------------------------------
3RD PARTY PLUGINS:
The star of the 1.3 update is the plugin feature. It allows users to take
third party plugins that they download from various Myth sites online and plug
them into Myth without having to modify the Myth application. This is done
through the plugin folder. This folder can be found in Myth_TFL\tags\local\.
Third party maps that end in the .gor extention are placed here. Upon entering
the multiplayer options screen you will notice a new list called plugins on the
far right side of the interface. Any .GOR files that have been placed into the
plugins folder will appear here. If you select a plugin in your plugins folder
it will appear in your list of maps. If you select the newly appearing map,
you will be able to play on it with all of it's options. However the REALLY
COOL thing is that if you select a plugin but select another map all of that
plugin's unit changes (assuming the author of said plugin didn't create new
monster tags) will affect the map that you use. If it doesn't then you'll need
to talk to the author of the plugin.
Now here are a few catches:
1). You can only enter a game that is using a plugin if you have that same
plugin installed.
2). If you change plugins all people without that plugin will get booted.
Please note that all players must have the same versions of a given plugin as
well. If you'd like to find plugins a good place to start your search would
be www.bungie.net/community/
3). We will NOT be maintaining a list of plugins. Plugins are not maintained,
distributed, or regulated by Bungie. If you have a problem with a plugin, you
need to contact the author of the plugin in question. WE WILL NOT PROVIDE TECH
SUPPORT FOR THIRD PARTY PLUGINS. This means that you should not send email to
us about plugins or call us with questions about plugins.
4). Third party plugins can be played in ranked and unranked rooms. HOWEVER,
anyone playing on a third party map/plugin takes full responsibility for
knowing what they are getting into. You should always look a map over and play
with it in unranked before you start using it in ranked. If a map turns out to
be unbalanced in ranked, then direct your complaints to the plugin author, not
us.
5). WE WILL NOT PROVIDE TECH SUPPORT FOR THIRD PARTY PLUGINS. No, I really mean
it. If this doesn't make sense to you, please by all means reread items 3 and
5 as many times as necessary until it does. ;)
6). The plugin module only supports those plugins that exist as a .GOR file.
Previously existing plugins will have to be rebuilt as a .GOR file. This can
be done by the author using one of the available 3rd party .GOR composers.
--------------------------------------------------
BODYCOUNT
The co-star of the 1.3 update is the much lauded Bodycount game. Bodycount
(especially BC Trow) has been the subject a great deal of abuse. We've made
numerous tweaks and changes to resolve these problems. They are as follows . .
.
1). Redirection bugs (i.e. chain lightning, trowkicking, etc.) have been
resolved. Fetches will only shoot to their extreme range and that's it.
2). The death of your own units will count against you if you kill them. The
same amount you would win from killing an opposing unit, you will lose if you
kill your own unit. For the most part this only happens if YOU kill your own
unit, but there is one exception (see below). In any case it is very possible
for your score to go into the negatives so beware. This does mean that you
must be more careful with wight usage in order to get maximum kill for the 3
point loss you will incur.
3). Satchel charges, empty bottles, and pus packets are now tracked to some
extent. Any unit that is blown up by a satchel charge will count as a unit
loss for the player who lost the unit. This means that satchels can be used to
reduce your opponents score. They are a sort of offensive defense. This was
done mainly because it is much too difficult to track satchels and pus packets
to the current owner. It also adds a new tactical element to the game.
--------------------------------------------------
OTHER FIXES AND NOTES:
1). 1.2 is not compatible with 1.3. To deal with this issue -- as well as to
encourage people to update -- those using 1.2 will see 1.3 games in red and
will not be able to join them. 1.3 will see 1.2 in red also and won't be able
to join those games.
2). There is now a 6 minute minimum time in all ranked games.
-------------------------------------------------
CLOSING NOTES:
This has been a long and arduous task and we thank you for your patience.
There is more to come. As we develop Myth II we are taking to heart many of
the suggestion given to us by our customers. Myth was, and continues to be, a
labor of love by us here at Bungie. Myth was our first shot at something as
grand as BungieNet. The lessons learned here are taking us into a bigger and
bolder (not neccesarily brighter 'cause we do so like the dreary darkness:)
future, and we hope that you'll all stay with us for the ride.
Bungie Tech Support